﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

/// <summary>
/// 游戏数据消息缓存组件
/// </summary>
public class GameDataCacheCompoent : SingletonCompoent
{
    /// <summary>
    /// 没有处理的其他玩家指令
    /// </summary>
    public List<ServerMessageInfo> NoChuliMessageList = new List<ServerMessageInfo>();
}


